Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!ccu.umanitoba.ca!umhild11 From: umhild11@ccu.umanitoba.ca (Jeff 'Zar' Hildebrand) Newsgroups: comp.sys.atari.8bit Subject: Re: 16K carts (used to be Re: MULE for Atari800) Message-ID: <1991Feb5.041109.25030@ccu.umanitoba.ca> Date: 5 Feb 91 04:11:09 GMT References: <4674@gumby.Altos.COM> Organization: University of Manitoba, Winnipeg, Canada Lines: 31 In article mg20+@andrew.cmu.edu (Michael Paul Greelish) writes: > >[ stuff about mule that I'm not interested in right now...] > >BTW, cartridge games can be only <16K due to the 8-bit's architecture... >pretty wimpy, considering some ST games require 1Mb (that's 1024K!) > This isn't really true. Many years back OSS (does ANYONE remember these guys besides me?) put out several language carts and such that were 20 or 24k even. Best of all, none of those carts took up more than 8k of address space. Lately, developers have taken this even farther. SpartaDOS X is a 64k cart that also consumes 8k at most (when it uses anything at all). Even Atari finally acknowledged that this could be done and produced several games cartridges. The largest one I ever heard of was Flight Simulator II, which was put on a 128k cartridge. Supposedly the maximum is 256k. Maybe I don't know all the restrictions, but it seems to me that they should be able to make a 1M cart. Of course, what do you do with a Meg on this machine? > >______________________________________________________________ >|\ /| >| \/ | ike Greelish >Carnegie Mellon U. undergrad, professional writing major >quote: "Everything is broken." ---Bob Dylan >stupid disclaimer: My opinions are. Jeff -- +---------------------------------+--------------------------------------------+ |"I am not *temporarily* insane." | umhild11@ccu.umanitoba.ca | +---------------------------------+--------------------------------------------+