Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!samsung!rex!ames!pasteur!ucbvax!hplabs!hpfcso!rrd From: rrd@hpfcso.HP.COM (Ray Depew) Newsgroups: comp.sys.atari.st Subject: Re: Re: DM1: Help on level 6 Message-ID: <7340071@hpfcso.HP.COM> Date: 30 Jan 91 22:55:17 GMT References: <4356@syma.sussex.ac.uk> Organization: Hewlett-Packard, Fort Collins, CO, USA Lines: 28 I just remembered something about these two questions: > I could, also, do with some help on this level if at all possible. > There are three trouble spots for me. If I can sort out one of them out, the > others may sort them selves out. > > 1) How do you get passed the 'Test Your Strength' message. You don't. I mean, you can, but don't bother. See below. > 2) The gate that is just alittle further on but has no apparent > key hole or switch (My son taught me this one) Face the gate. With the crossbow, shoot a Slayer (big green arrow) through the gate. Quickly jump to one side, because the arrow will go through an invisible teleporter and materialize behind you. If you don't jump out of the way, you'll end up shooting yourself in the back. If you want, you can turn and watch the arrow sail past a few times. The slayer will finally come to rest on a pad two steps behind the door, and the door will open. The stuff down the passageway is good, but not essential. If I remember correctly, there's a side passage at the pad. If you take a step or two down the side passage, you will find yourself zapped down the passage to the "Test Your Strength" sign. -- Ray rrd@hpfitst1.hp.com