Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!usc!apple!uokmax!d.cs.okstate.edu!ong From: ong@d.cs.okstate.edu (ONG ENG TENG) Newsgroups: comp.sys.ibm.pc.hardware Subject: Call Software Maker (Re: Flaky Soundblaster) Message-ID: <1991Feb1.021148.5543@d.cs.okstate.edu> Date: 1 Feb 91 02:11:48 GMT References: <5511@bwdls58.UUCP> Organization: Oklahoma State University Lines: 22 From article <5511@bwdls58.UUCP>, by mlord@bwdls58.bnr.ca (Mark Lord): > In article <5870030@pollux.svale.hp.com> dlow@pollux.svale.hp.com (Danny Low) writes: > > So, did you discover a work-around for this? I have purchased this game > but it is unplayable unless I unplug the soundblaster card or speakers, > due to the horrible sounds that result. Perhaps I should try running the > game from a ramdisk.. hmm.. Am I to get this right, "Secret of the Silver Blades" runs the data from the disk to memory than immediately to the SB? SB uses DMA channel 1, which does not conflict with any DMA unless you have a rare built-into-motherboard disk controller. The problem I could see is the 2 DMA (of different channels) fighting for the bus. If that is the case, the software maker should take care of DMA arbitration. Call the software maker, maybe they already have a fix! E. Teng Ong (ong@d.cs.okstate.edu)