Xref: utzoo rec.music.synth:18768 rec.games.misc:13677 comp.sys.ibm.pc.misc:6150 comp.sys.ibm.pc.hardware:5137 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!maverick.ksu.ksu.edu!unmvax!uokmax!d.cs.okstate.edu!ong From: ong@d.cs.okstate.edu (ONG ENG TENG) Newsgroups: rec.music.synth,rec.games.misc,comp.sys.ibm.pc.misc,comp.sys.ibm.pc.hardware Subject: Re: New sound board (Soundblaster/Adlib compatible) Message-ID: <1991Feb4.221936.17671@d.cs.okstate.edu> Date: 4 Feb 91 22:19:36 GMT References: Organization: Oklahoma State University Lines: 25 From article , by rosen@tristar.samsung.com (MFHorn): > think they will spend $20 on a sound card? Most likely yes. Do you > think they will spend $100 - $150+ for on a sound card? Maybe. Hhhmm, let see, $30 to $50 each game, that could come to $200 to $400 a year, with the conservative number of 5 to 10 games per year (I spend about $1,000 a year on games, so does many in netland as I was told). With that kind of money on games, would you stick with an inferior sound card? I mean, that's like buying a 486 machine with a CGA card/monitor! Before you go on, let examine the facts. Everybody is talking as if the Sound Source is as hardware-competant as say the DMA-driven voice channel in the Sound Blaster. It's no where near. I don't have the card myself but I have spoken to hardware engineers who had taken the new sound card apart. What can you expect from a card that takes (by my estimation) $5 to make? Remember, the $5 includes labor, packing, and bulk-shipping cost. On the other hand, do you think Disney, a big corporation, is going to mess with a $20 card? (that is $5 to make it, $5 for the dealer, $5 for the distributor, $5 profit?). I predict the price will go up. With the Sound Blaster coming down below $99 in a few months (my own prediction), I doubt there is a question which is the sound standard now, and in the future.