Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!elroy.jpl.nasa.gov!usc!snorkelwacker.mit.edu!mit-eddie!uw-beaver!ubc-cs!alberta!alberta!cpsc.ucalgary.ca!news From: greg@dj.cpsc.ucalgary.ca (Greg James) Newsgroups: comp.sys.mac.games Subject: Re: Upgrading Strategic Conquest 2.0 to 3.0 Message-ID: <1991Jan30.231512.26592@cpsc.ucalgary.ca> Date: 30 Jan 91 23:15:12 GMT References: <1991Jan29.000820.9303@Neon.Stanford.EDU> <91028.224311CXT105@psuvm.psu.edu> Organization: U. of Calgary Computer Science Lines: 12 Nntp-Posting-Host: dj I have the new upgrade. The principal change is that the computer now uses and entirely new strategy, and doesn't win by cheating (outproducing) on the higher levels. There are also bug fixes, like the cmd-B bug that turns your fighters into ground support demons, and airplane paths don't change while scrolling. The detroyers and subs and battleships are stronger, while the carrier is weaker. The world is smaller, there are less cities, and the islands "have better shape". That's most of it. I think it is a much better game, now. Greg James greg@cpsc.ucalgary.ca