Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!asuvax!ncar!elroy.jpl.nasa.gov!usc!jarthur!sburke From: sburke@jarthur.Claremont.EDU (Scott Burke) Newsgroups: comp.sys.mac.games Subject: Re: Diamonds - some suggestions Message-ID: <10656@jarthur.Claremont.EDU> Date: 4 Feb 91 22:29:18 GMT References: <345@unf7.UUCP> Organization: Harvey Mudd College, Claremont, CA 91711 Lines: 25 HI. A couple more comments on Diamonds: 1. Overall, it's just too EASY. I don't think this is the fault of the game itself; rather that the distributed levels were too simple. Witness Leprechaun. 2. I agree with previous posters that more icons are needed, such as Speed bricks, Gravity bricks, Split bricks (would this work? -- multiple balls) Rainbow bricks (cycle the colors of the existing color bricks), and maybe even an Axis brick (which changes from UP/DOWN to LEFT/RIGHT movement of the ball). 3. VARY THE MUSIC! At least give us different themes for each level. 4. Fix the unstandard Practive Level Select interface; make the buttons UP and DOWN work on the arrows, and make the return key select start. Don't violate standard Mac interface just because it looks cool; the current behavior is annoying. Actually, the looks are ok. 5. I LIKE the 'Ha ha, start over' aspect of the game. DON'T change that. Scott. sburke@jarthur.claremont.edu