Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!tut.cis.ohio-state.edu!ucbvax!mtxinu!unisoft!hoptoad!fidogate!f444.n161.z1.FIDONET.ORG!Mark.Fong From: Mark.Fong@f444.n161.z1.FIDONET.ORG (Mark Fong) Newsgroups: comp.sys.mac.programmer Subject: Mixing Sounds Message-ID: <11968.27A8619A@fidogate.FIDONET.ORG> Date: 28 Jan 91 23:05:14 GMT Sender: ufgate@fidogate.FIDONET.ORG (newsout1.26) Organization: FidoNet node 1:161/444 - BMUG, Berkeley CA Lines: 16 How do you mix sounds "on-the-fly" (i.e. if one sound is playing asynchronously currently, another free-form sound can be mixed in together without cutting off the first sound.)? I've tried a method using VBL tasks and actually succeeded, but it was too slow for my SE. I've seen some games do it quickly, does anyone know how? Thanks, Mark Fong -- Mark Fong - via FidoNet node 1:125/777 UUCP: ...!uunet!hoptoad!fidogate!161!444!Mark.Fong INTERNET: Mark.Fong@f444.n161.z1.FIDONET.ORG