Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!wuarchive!uunet!cbmvax!ag From: ag@cbmvax.commodore.com (Keith Gabryelski) Newsgroups: comp.unix.amiga Subject: Re: Graphics on Amiga Unix??? Message-ID: <18591@cbmvax.commodore.com> Date: 5 Feb 91 19:00:38 GMT References: Reply-To: ag@cbmvax.commodore.com (Keith Gabryelski) Distribution: comp Organization: Commodore-Amiga Unix; West Chester, PA Lines: 20 In article warren@atmos.washington.edu (David Warren) writes: >How do you do graphics under Amiga Unix? You can open a graphics screen and write to the bitplanes. This is how /usr/amiga/bin/fractal was written. >Do you have to do everything in X or is there (now or future) a GKS >and/or PHIGS out for it? You do not need to write graphics applications under X but for now that is the easiest way. We may supply a graphics library in the future. >Also, is there any way to take advantage of the blitter from UNIX? In a hackish sort of way you could open /dev/amiga and write to the graphics chips. A windowing system was written to take advantage of this. Pax, Keith