Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!rpi!dali.cs.montana.edu!milton!williamb@milton.u.washington.edu From: williamb@milton.u.washington.edu (William Bricken) Newsgroups: sci.virtual-worlds Subject: Re: We need a new language Message-ID: <15776@milton.u.washington.edu> Date: 4 Feb 91 07:41:37 GMT References: <15594@milton.u.washington.edu> <15638@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu Organization: University of Washington, Seattle Lines: 28 Approved: cyberoid@milton.u.washington.edu In article <15638@milton.u.washington.edu> frerichs@ux1.cso.uiuc.edu (David J Fr erichs) writes: >I think that alot of people in the newsgroup have been making statements >that they think sound good at the time but aren't supported by any facts, One problem is that we don't have a consistent definition of what we are communally talking about. A taxonomy of types of VR would be helpful. I assume the above comment is about *inclusive VR*, like VPL systems. I strongly sympathize with David's comment. Could folks who post about VR please try to include the basis of the observation. Like * read about this * spent ten minutes in VR once * logged twenty hours total in VR * gossip * generalizing my expertise, no experience It's funny how folks working with hardware don't fall into the problem of over-generalization. Software and psychology comments tend not to provide the experiential or research anchors. William Bricken Principal Scientist, HITL