Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!ogicse!milton!streeter@athena.cs.uga.edu From: streeter@athena.cs.uga.edu (Tom Streeter) Newsgroups: sci.virtual-worlds Subject: Re: synthetic reality Message-ID: <15678@milton.u.washington.edu> Date: 2 Feb 91 20:47:55 GMT References: <15274@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu Organization: University of Georgia, Athens Lines: 26 Approved: cyberoid@milton.u.washington.edu In article <15274@milton.u.washington.edu> rick@hanauma.Stanford.EDU (Richard Ottolini) writes: > > >I suggest that the adjectives "virtual" and "artificial" have meanings >saying the result we are trying to produce isn't as good as the >original. I contend a long-term goal of VR is realism--a perceptual >experience indistinguishable from the external world. Therefore the >term "synthetic-reality" may be a more accurate naming of this goal. Do we really want "synthetic-reality"? It seems to me that a large part of the effort in this exercise is to remove from the mediated experience the very factors which make a situation "real." For example, we design a virtual tightrope. It's only indistinguishable from the external world if it kills me when I "fall." It could probably be done, but why would anyone want to? When evaluating a VR application, it could be as important to define what was left out as much as what was put in. I think "virtual" is a good adjective. -- _______________________________________________________________________________ Tom Streeter streeter@athena.cs.uga.edu