Xref: utzoo comp.sys.sgi:8114 comp.graphics:15804 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!sdd.hp.com!think.com!linus!agate!miro.Berkeley.EDU!seth From: seth@miro.Berkeley.EDU (Seth Teller) Newsgroups: comp.sys.sgi,comp.graphics Subject: constrained (Delaunay) triangulation Keywords: triangulation, constrained Message-ID: <1991Feb6.073039.25229@agate.berkeley.edu> Date: 6 Feb 91 07:30:39 GMT Sender: usenet@agate.berkeley.edu (USENET Administrator) Reply-To: seth@miro.Berkeley.EDU (Seth Teller) Organization: University of California at Berkeley Lines: 16 has anyone implemented constrained triangulation in 2-D? i have a point set and some collection of non-intersecting edges over the set. i want a triangulation over the set that includes the edges i specify beforehand. furthermore, i want to compute this thing in O(n lg n) time and space. there is an extension of steve fortune's algorithm that does this, but as far as i know it has not been implemented. does anyone have or know of code to do this? i'd rather not waste a week hacking on a done problem. thanks, seth ps: comp.graphics people please email, don't post-- thanks again.