Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!ccu.umanitoba.ca!herald.usask.ca!alberta!ubc-cs!van-bc!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!ucbvax!HAMPVMS.BITNET!JSHIN From: JSHIN@HAMPVMS.BITNET (Is PShirley getting married bare-footed?) Newsgroups: comp.os.cpm Subject: PacPerson for CP/M Message-ID: Date: 8 Feb 91 01:08:00 GMT Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 41 PacPerson for CP/M is almost (REALLY ALMOST and REALLY NOT QUITE) ready for release. Prior to the release of PacPerson R2.0, I need serious testors to help me out. These are the criteria: -that you have a complete QTerm patch available for your own terminal/ computer and know how to patch it unto a QTerm.Pat compatible program. -that you have a good knowledge of what kind of bugs can plague a program like this (real-time, interactive) and what kind of situation can bring those bugs out. or -that you have a VERY sharp eye for cosmetic and gramatical mistakes and such. Spelling checker is a plus; this is primarily to check the documentation. And, of course, you must enjoy playing games. If you are simply interested in playing the game and having a good time, please be patient so you may benefit fully from the most finalized version. I will post an "it's ready" message when R2.0 is ready for distribution. (R1.0 is identical in features and appearance to R2.0, so any pre-distribution distribution will cause a general confusion!) If you are hyperanxious about getting the game when it is released, drop me a line saying so. I will distribute it directlyl to you provided I have a valid network address. (It'll take me a while to be able to type in those long UUnet addresses correctly... :-) ) Thank you very much -John Shin (JSHIN@HampVMS.bitnet) (JSHIN%HampVMS.bitnet@cunyvm.cuny.edu" P.S. Why is it called PacPerson? It will be obvious once you play the game if you have any knowledge of all the arcade derivatives of Pac Man. P.P.S. David G. - of course, you qualify automatically!