Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!microsoft!jonka From: jonka@microsoft.UUCP (Jonathan KAGLE) Newsgroups: comp.sys.amiga.emulations Subject: Re: AMAX & Mac ROMS Message-ID: <70487@microsoft.UUCP> Date: 5 Feb 91 21:12:33 GMT References: <7293@crash.cts.com> Reply-To: jonka@microsoft.UUCP (Jonathan KAGLE) Organization: Microsoft Corp., Redmond WA Lines: 21 In article <7293@crash.cts.com> bobl@pro-graphics.cts.com (Bob Lindabury, SysAdmin) writes: >Why is it that AMAX only uses the 128K roms? Why don't they make the AMAX II >able to use either the 128k OR the 512K roms. Seems kind of stupid to limit >you to emulating the old machines. I don't know very much about the actual AMAX II product, but there seem to be some logical reasons behind this decision. - AMAX copies the ROMs into RAM and modifies the binary. The changes are made to absolute addresses and have a fixed size. ReadySoft would have to re-reverse engineer each type of ROM. - There are at least three kinds of 256K ROM and two kinds of 512K ROM. - Many (all?) of the new ROMs come in SIMMs, which are incompatible with the DIP sockets in AMAX. - Color QuickDraw is probably tough to hack, especially if you have only 512K of chip RAM. - There aren't very many ROM sets available for these new machines that are available on the market. -Jonathan