Xref: utzoo comp.sys.amiga.games:4007 comp.sys.atari.st:34656 rec.games.misc:13727 Path: utzoo!attcan!uunet!wuarchive!rex!uflorida!mailer.cc.fsu.edu!boyd From: boyd@mailer.cc.fsu.edu (Mickey Boyd) Newsgroups: comp.sys.amiga.games,comp.sys.atari.st,rec.games.misc Subject: Re: DM 1: Rock Monsters Message-ID: <1991Jan14.014257.4122@mailer.cc.fsu.edu> Date: 14 Jan 91 01:42:57 GMT References: <4164@syma.sussex.ac.uk> Reply-To: boyd@nu.cs.fsu.edu (Mickey Boyd) Organization: Florida State University Computer Science Department Lines: 28 In article <4164@syma.sussex.ac.uk>, johnu@syma.sussex.ac.uk (John E Upham) writes: >A scroll says use a spell for weakening immaterial beings. Does this >mean once cast they are easier to kill or do i just keeep casting them >til they expire ? In my experience, it either works the first time or not at all. This spell is very suited for the green ghosts on level 8 (and not on anything else that I can find!). > >What do i need to cast fireballs ? Just the right spell. One of the neat things about DM is that you can try spells that seem to make sense (given the symbol descriptions), and they will sometimes work. This is a perfect example. > >what are the most effective means of killing rock monsters ? Run up to them, hit them a couple of times, and then back off. The fireball spell is also nice. -- Mickey R. Boyd | "God is a comedian playing to an FSU Computer Science | audience too afraid to laugh." Technical Support Group | email: boyd@fsucs.cs.fsu.edu | - Voltaire