Xref: utzoo rec.games.misc:13758 comp.sys.amiga.games:4031 Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!csc.ti.com!ti-csl!m2.csc.ti.com!jmellby From: jmellby@m2.csc.ti.com (John Mellby) Newsgroups: rec.games.misc,comp.sys.amiga.games Subject: Dungeon Master/Magic Items Message-ID: <1991Jan16.141429.15919@csc.ti.com> Date: 16 Jan 91 14:14:29 GMT Sender: jmellby@csc.ti.com (John Mellby) Distribution: usa Organization: TI Computer Science Center, Dallas Lines: 31 I resumed my quest for the solution of Dungeon Master this weekend, and blazed through level 6, 8 (I don't have all the keys for 7 yet) and am well into level 9 (the "rats" and wild boars are tough!). I seem to keep picking up items whose utility is unclear, both for weapons and other items. For example, which of the weapons is best? I have two vorpul blades, a battle axe, Delta (sword), Mace of Order, and a few others. I can't carry all of these for the characters are too encumbered and move slowly. Does anyone know which is best? What are the magic boxes for, i.e. why should I "Freeze Life", and why are there two colors of boxes? What about these other items? Necklace ? Jewel Symal (Adds to anti-magic) Gem of Ages Ekkhard Cross Choker Pendant Feral And finally, how does one use the bow/crossbow? It just tell me I have to have ammunition. I have arrows but how do I get them to the bow and fire them? Surviving the American Dream John R. Mellby Texas Instruments jmellby%skvax1.ti.com P.O.Box 869305, MS 8513 Plano, Texas, 75086 (214)517-5370 (214)575-6774 (work)