Xref: utzoo comp.sys.amiga.games:4033 comp.sys.atari.st:34688 rec.games.misc:13760 Path: utzoo!attcan!uunet!tut.cis.ohio-state.edu!ucbvax!agate!web-2a.berkeley.edu!labb-2ae From: labb-2ae@web-2a.berkeley.edu (Joe C.) Newsgroups: comp.sys.amiga.games,comp.sys.atari.st,rec.games.misc Subject: Re: DM 1: Rock Monsters Message-ID: <1991Jan14.003449.28877@agate.berkeley.edu> Date: 14 Jan 91 00:34:49 GMT References: <4164@syma.sussex.ac.uk> <37944@cup.portal.com> <1991Jan13.133708.4962@santra.uucp> Sender: usenet@agate.berkeley.edu (USENET Administrator) Organization: University of California, Berkeley Lines: 21 In article <1991Jan13.133708.4962@santra.uucp> f36608s@puukko.hut.fi (EBu) writes: > >Don't have the game myself, but heard the following: > >Lead the rock monsters to one of the doors that slide up at the touch >of a button. When one is under a open door, start banging the button. >I imagine a nice, massive door treatment would work on any material monster... > > >Erik Bunn I >f36608s@puukko.hut.fi (Internet) I "You see, I missed her Sure the door technique is useful, but you don't get all the experience. I've found that having my people slash at nothing takes about 30 minutes for them to gain a fighter level. However, their fighter level advances much faster if I have them slash at monsters. -jc --- labb-2ae@web.berkeley.edu