Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!wuarchive!rex!ukma!s.ms.uky.edu!jgary From: jgary@ms.uky.edu (James E. Gary) Newsgroups: comp.sys.amiga.games Subject: Re: Dm level 11 Clockwise Room Message-ID: Date: 7 Feb 91 18:51:05 GMT References: <13231@life.ai.mit.edu> Organization: University Of Kentucky, Dept. of Math Sciences Lines: 13 fmcphers@mole.ai.mit.edu (frank mcpherson) writes: >Getting out of the clockwise room is very dependent on what you do at >the corners. Also, what direction you go down a certain side of the hallway >can determine what you find there. This is about the only place where I found magic footprints to be useful. I never really did 'figure it out', I just eventually got lucky. -- -- James Gary, BA,MS,SWM U. of Kentucky jgary@ms.uky.edu "Prosecuters will be violated."