Path: utzoo!utgpu!cunews!cognos!geovision!georgeh From: georgeh@geovision.gvc.com (George Hagilaris ) Newsgroups: comp.sys.amiga.games Subject: Re: DM 1: Solutions for level 6 Keywords: Help needed on silly bit on level 6 Message-ID: <1367@geovision.gvc.com> Date: 5 Feb 91 14:58:05 GMT References: <15784@milton.u.washington.edu> Reply-To: georgeh@geovision.UUCP (George Hagilaris (Co-op)) Organization: GeoVision Corp, Ottawa, Canada Lines: 18 In article <15784@milton.u.washington.edu> slinkie@milton.u.washington.edu (Rob) writes: >Okay, so we're on level 6. In the big room with lots of skeletons wandering >around (the place where there are two magical boxes behind secret doors), there >is a place where there is a pressure plate. If you stand on the plate, a secret >door opens and some skeletons come out to fight you. The trouble is, I can't >keep the door open, I've tried stacking things on the pressure plate, but the [...] Monsters will also trigger the pressure pad. The only way I could figure out how to get in the room was to _repeatedly_ lure skeletons toward the pressure pad and then quickly move beside the wall hoping that they would step on the pad so that I would be one step away from entering when the wall opened. It took me quite a while before I could get the skeletons to step on the pad while I was beside the secret entrance. It may help to try to lure a couple of groups of skeletons into that area. -- George of the Jungle