Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!apple!usc!sdd.hp.com!samsung!noose.ecn.purdue.edu!stable.ecn.purdue.edu!yorkw From: yorkw@stable.ecn.purdue.edu (Willis F York) Newsgroups: comp.sys.amiga.games Subject: Re: Mechforce/Storm Over Europe Message-ID: Date: 9 Feb 91 17:29:12 GMT References: <1991Feb6.205817.19780@uokmax.ecn.uoknor.edu> <5080@vela.acs.oakland.edu> Sender: root@noose.ecn.purdue.edu (ECN System Management) Organization: Purdue University Engineering Computer Network Lines: 27 >>It's nice to see that Ralph Reed's game is still getting good comments and >>being played. I myself perhaps shall soon finish re-entering ALL the mechs >>from the original Battlemech Tech readout into version 3.71 format. My >>question is what does everyone use for recycle times for their weapons? >>The default settings penalize cannons and missles way to much I think. >>(I believe it is 15 sec - beam, 30 sec - missles and cannons) I have tried >>using 0 second which makes for a nasty game! We've used the Default times and Like it Very much. 0-sec Recycle? --- Give me those SRM2's ZERO HEAT! (The other players would get boared tho) I guess ya could do the ALL times = 9.6 sec... Perhaps that's be what YOU'd Like... But in out Group were thinking about ways to make the Board game MORE LIKE THE COMPUTER GAME!... Missles and Cannons ARE NASTY NOW... AC10's Kick Butt... (AC2's are a waste...) Well my .02$.... -- yorkw@ecn.purdue.edu Willis F York says: IF ya meat an Amiga Owner that says: "I got my amiga Just to play games...: there's only one thing to do... Give him a Boot to the head... Then repeat .... Then repeat...