Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!spool.mu.edu!uunet!cbmvax!jesup From: jesup@cbmvax.commodore.com (Randell Jesup) Newsgroups: comp.sys.amiga.graphics Subject: Re: Dpaint 3 & the 3000 a Bug? Keywords: Dpaint3, 3000's Message-ID: <18767@cbmvax.commodore.com> Date: 9 Feb 91 07:45:53 GMT References: Reply-To: jesup@cbmvax.commodore.com (Randell Jesup) Organization: Commodore, West Chester, PA Lines: 18 In article yorkw@stable.ecn.purdue.edu (Willis F York) writes: >DPaintII/III seem to have a problem on a WB2.0 system with 2Megs CHIP RAM on >my 3000 system. Recreate the bug this way: Draw a line box of any size on >the screen. Add a dot, pattern, anything in the area inside it. Use 'fill' >to fill the box with another color. *WHAM!* It crashes during the fill and >just hangs up. No guru either. This happens with any line object being filled > as long as it has something in the space of the object. What gives??? I think peter may have answered this already, but the problem is DPaint is missing a WaitBlit() somewhere. There is a new version of DPaint that solves this problem, and it is shipping (xx.25, I think). -- Randell Jesup, Keeper of AmigaDos, Commodore Engineering. {uunet|rutgers}!cbmvax!jesup, jesup@cbmvax.commodore.com BIX: rjesup The compiler runs Like a swift-flowing river I wait in silence. (From "The Zen of Programming") ;-)