Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!hellgate.utah.edu!dog.ee.lbl.gov!lbl.gov!jnmoyne From: jnmoyne@lbl.gov (Jean-Noel MOYNE) Newsgroups: comp.sys.amiga.programmer Subject: Re: Graphic Screens Message-ID: <9625@dog.ee.lbl.gov> Date: 6 Feb 91 23:40:48 GMT References: <91036.163031T32QC@CUNYVM.BITNET> Organization: Lawrence Berkeley Laboratory Lines: 18 X-Local-Date: Wed, 6 Feb 91 15:40:48 PST The old-fashion (i.e. 1.3) way to open an overscan ViewPort (first, don't know if it's different in 2.0, and anyway your program is a 1.3 program (no tags)): It's very easy, to have .. like 16 pixels of overscan on each side: ViewPort.DxOffset=-16; ViewPort.DyOffset=-16; and that's it !! (don't forget to add 32 to your screen's height & width), and if you modify the caracteristics of your vp on the fly, don't forget to do a MakeVPort, MrgCop & LoadView to update the display. JNM -- These are my own ideas (not LBL's)