Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!nstn.ns.ca!news.cs.indiana.edu!att!linac!pacific.mps.ohio-state.edu!zaphod.mps.ohio-state.edu!lavaca.uh.edu!menudo.uh.edu!sugar!peter From: peter@sugar.hackercorp.com (Peter da Silva) Newsgroups: comp.sys.amiga.programmer Subject: Re: reliably reading data from gameport 0 Keywords: input.device, gameport.device, help Message-ID: <1991Feb9.055931.3007@sugar.hackercorp.com> Date: 9 Feb 91 05:59:31 GMT References: <1991Feb5.170245.15756@watdragon.waterloo.edu> Organization: Sugar Land Unix -- Houston, TX Lines: 8 In article <1991Feb5.170245.15756@watdragon.waterloo.edu> gksmith@rose.uwaterloo.ca (Gary Smith) writes: > Can any one tell me how I can stop the input device from reading > (I mean stealing) my events from gameport 0. Send it an IND_SETMPORT to port 2 (i.e., a non-existent port). -- Peter da Silva. `-_-' .