Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!orca!javelin.es.com!imp!kpopple From: kpopple@imp.sim.es.com (Ken Poppleton) Newsgroups: comp.sys.apple2 Subject: Re: Pirating Hardware Message-ID: <1991Feb8.014612.20444@javelin.es.com> Date: 8 Feb 91 01:46:12 GMT References: <458@generic.UUCP> <15110@smoke.brl.mil> Sender: news@javelin.es.com Reply-To: kpopple@imp.sim.es.com (Ken Poppleton) Organization: Evans & Sutherland Computer Corp., Salt Lake City, UT Lines: 25 Nntp-Posting-Host: imp.sim.es.com > In article <458@generic.UUCP> taob@pnet91.cts.com (Brian Tao) writes: > > >... people were complaining that it wasn't QuickDraw II compatible ... > > That certainly is a problem, given the almost total reliance on QuickDraw > that Apple has encouraged. > I have been considering developing a VGA resolution display card for the Apple. But now I need to know what the requirements would be for QuickDraw compatability? What are the requirements for QuickDraw? I have not determined the exact resolution, but what would be needed and at what price. VRAMs would make the design easy and small, but raise the cost alot! So what would YOU pay for a 768x640x8 video card, or a 1024x768x8 or how about x16 or x24 bit color? What would frame capture capability add to its function? Please reply to me directly at kpopple@sim.es.com or utah-cs!esunix!kpopple ---------------------------------------------------------------------------------- Ideas and comments are mine and mine only. Ken Poppleton kpopple@sim.es.com