Xref: utzoo rec.games.misc:13722 comp.sys.ibm.pc.misc:6210 comp.sys.ibm.pc.hardware:5187 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!psuvax1!psuvm!mmk102 From: MMK102@psuvm.psu.edu Newsgroups: rec.games.misc,comp.sys.ibm.pc.misc,comp.sys.ibm.pc.hardware Subject: Re: New sound board (Soundblaster/Adlib compatible) Message-ID: <91037.094240MMK102@psuvm.psu.edu> Date: 6 Feb 91 14:42:40 GMT References: <1991Feb3.224127.18285@beach.csulb.edu> <1991Feb4.020629.7563@d.cs.okstate.edu> <6082@mahendo.Jpl.Nasa.Gov> <12311.27ae7e5c@ecs.umass.edu> Organization: Penn State University Lines: 23 Just a note on Disney's Sound Box. This idea hase been around for years and years. The device is just an 8 bit D/A converter with very little logic what-so-ever. The program just dumps the DIGITIZED sound to the printer port and the D/A does the rest. I made one for my computer for about $13 two years ago. The problem with these type of devices is the massive amounts of data that must be dumped to the printer port to get any type of sound (8K / second for ONE voice - or about that). OK - here is what all this means. 1. The computer does no "musical" work except dump the data to a printer port. 2. The music/voice/sounds can be as complex or as simple as Disney wants. 3. The sound will take up more disk space that Windows 3.0 (for anything real complex) NOTE - This might not be a factor if a game needs 5 or 6 sounds all about 0.5 seconds long. 4. There might be copyright problems with a company called Covox who has been selling this product for years now. All in all, Disney's device will sound as good as a mono SB, if someone takes the time to program the sounds correctly (8 bit D/A sounds pretty good). Good luck to Disney. ------------------------------------------------------------------------- Michael Kercsmar | GO MMK102 @ PSUVM (BitNet) | Speed Racer mmk102 @ psuvm.psu.edu (Internet) | GO! |