Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!sdd.hp.com!news.cs.indiana.edu!ux1.cso.uiuc.edu!news From: mcdonald@aries.scs.uiuc.edu (Doug McDonald) Newsgroups: comp.sys.ibm.pc.misc Subject: Re: Animation in Win 3.0? Message-ID: <1991Feb9.210356.9206@ux1.cso.uiuc.edu> Date: 9 Feb 91 21:03:56 GMT References: <1991Feb9.182402.24992@isis.cs.du.edu> Sender: news@ux1.cso.uiuc.edu (News) Organization: University of Illinois at Urbana Lines: 36 In article <1991Feb9.182402.24992@isis.cs.du.edu> ebergman@isis.cs.du.edu (Eric Bergman-Terrell) writes: > >I have an MS-DOS application that I'm considering porting to MS-Windows 3.0. >The application uses the 2 page mode of EGA/VGA cards to do animation. In >other words, the program draws to a non-visible page, then makes that page >visible, and while that page is displayed, draws the next frame to the >non-visible page, etc. > >Anyway this results in fairly crisp animation... > >My question: how is this done in Windows 3.0? It isn't >Will Windows use double- >buffered graphics if an EGA or VGA card is in use? Or will it do a >software bitblt? The latter. > >In other words: is it possible to do crisp animations that involve the >entire screen? > > Not in general. Doug McDonald **************************************************************************** Closer folks, closer. This posting is brought to you direct from a Dell 310 running Microsoft Windows in 386 enhanced mode running the native MS-DOS program "snuz", an NNTP News reader/poster and mail poster. Snuz can now be hopefully declared "beta test" rather than "alpha test".