Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!zaphod.mps.ohio-state.edu!rpi!crdgw1!barnett From: barnett@grymoire.crd.ge.com (Bruce Barnett) Newsgroups: comp.sys.mac.games Subject: Re: Diamonds - some suggestions Message-ID: Date: 8 Feb 91 16:06:12 GMT References: <345@unf7.UUCP> Sender: news@crdgw1.crd.ge.com Reply-To: barnett@crdgw1.ge.com Organization: GE Corp. R & D, Schenectady, NY Lines: 37 In-reply-to: shite@unf7.UUCP's message of 1 Feb 91 14:38:34 GMT In article <345@unf7.UUCP> shite@unf7.UUCP (Stephen Hite) writes: > 1. Don't make me start a level over if I don't complete it with one > fuzzy ball. This is the point of the game. You can always practive a level until you can go through it in one pass. Once you can go up three levels with one ball, it only makes sense to start at the beginning og the last level you are on. Besides - some levels cannot be solved if some of the bricks are missing. If you started when you left off, you would not be able to complete the level. > 2. I don't like that idea that if I don't get all of light blue balls > first before touching another paintbrush that I'm dead. That's the point of the game. If you can't master the light blue bricks, you won't be able to solve the tougher patterns. Diamond is great because of the strategy you need to solve each pattern. It's like Pheta, but real time. I think there should be music options also. Maybe a different tune for each level. The only problem I found was the difficulty of the levels seemed varied. Level 10 is easy, but level nine is real tough. I think I have it figured out, now. Well, when I send in my shareware fee this weekend, I'll tell the author about the game. Maybe he can add special types of bricks so we can create our own screens. I'm sure he would appreciate feedback from others along with the $20. -- Bruce G. Barnett barnett@crd.ge.com uunet!crdgw1!barnett