Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!olivea!uunet!shelby!eos!jenlan From: jenlan@eos.arc.nasa.gov (Jennifer S Lanham) Newsgroups: comp.sys.mac.programmer Subject: Re: How to access frame buffer on Mac II? Keywords: frame buffer Message-ID: <7878@eos.arc.nasa.gov> Date: 8 Feb 91 20:53:24 GMT References: <7876@eos.arc.nasa.gov> <6091@idunno.Princeton.EDU> Followup-To: comp.sys.mac.programmer Distribution: na Organization: NASA Ames Research Center, CA Lines: 20 >In article <7876@eos.arc.nasa.gov> I write: >> I understand it is a no-no to write to the main screen frame buffer on >> a Mac II ( x, fx, etc.). In fact, the base address of the graphics >> device's pixMap is 0x0000. Does some one know how to get around this? In article <6091@idunno.Princeton.EDU> Brian Kendig replies: >Um, use QuickDraw routines? >I don't see your problem.... -- just call the >appropriate QuickDraw procedures, and you should be okay. >Could you clarify your difficulty? Sorry, I should have stated that QuickDraw is too slow for what I am trying to do. I WANT to get around its slowness by drawing directly to the frame buffer. I can do it on a plus. Does anyone know how to draw directly to the frame buffer on a Mac II? Any suggestions welcome and appreciated. E-mail is fine if the general audience is not interested. Thank you, J Lanham jenlan@eos.arc.nasa.gov