Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!elroy.jpl.nasa.gov!decwrl!world!katefans From: katefans@world.std.com (Chris'n'Vickie of Chicago) Newsgroups: comp.graphics Subject: Re: FTP list of modelers and renderers Message-ID: <1991Feb12.075204.12542@world.std.com> Date: 12 Feb 91 07:52:04 GMT Organization: The World Lines: 40 Harold G. Andrews II posted a FTP list of ray tracers and modelers: > In addition to George's posting, Mr. Frank Bennett posted a brief > description of a number of raytracing programs a while back that Mr. Karwin > was kind enough to send me. I was able to find all the programs he listed > in Mr. Haines' information with the exception of the following two. > > o Dante, Eric Haines, 3DEYE & Hewlett Packard - Build a model & view it in > "real time" using polygons or NURBS, then go get a raytraced or Radiosity > rendition of the scene. The only tracer I know which will trace Bspline > patches. > > o Wavefront - Build a model, animate it (that is get the key frames > right ), use splines to get the inbetweening right, then ask for raytraced > frames of interest. > > [Any information on the location of Dante and Wavefront (if they are > FTPable from a PD site) would be helpful.] If Wavefront were made available from an FTP site, someone would have a large lawsuit on their hands, as it is one of the most famous commercial 3d animation systems around. (So much so that it has become a synonym for "3d animation system" to video producers.) A watered-down version is supplied as a "teaser" on SGI machines."Dante" is a program that uses custom hardware in HP workstations to do fast radiosity rendering. I believe it is only available on HP, and may well be the only commercial radiosity around.It isn't the only ray-tracer to render patch objects; "Explore" from Thomson Digital Image (France) traces Bspline patches. It doesn't work with the patches directly (what does?), instead it sub-divides the patches adaptively based on z-distance from the camera. This works very well, and avoids Phong shading edges on the objects by creating micro-polygons one pixel in size. Chris Wiliams katefans@chinet.chi.il *** TDI_Explore *** Digital Arts *** Video Toaster *** Topas *** and anything else I can get my hands on ...