Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uwm.edu!rpi!dali.cs.montana.edu!milton!uw-beaver!ubc-cs!alberta!ncc!ice9!bgh From: bgh@ice9.uucp (barry hannigan) Newsgroups: comp.graphics Subject: clipping algorithms Message-ID: <1991Feb12.070730.1051@ice9.uucp> Date: 12 Feb 91 07:07:30 GMT Sender: bgh@ice9.uucp (barry hannigan) Organization: maas neotek Lines: 18 i'm building a graphics interface to a engineering simulation system my company is developing and am looking for information on which clipping algorithm might be best suited for the job. the data involved is in the form of polylines representing surface features and a two dimensional grid of surface elevations. the coding language is C, with the polylines stored as a linear array of x1, y1, z1, x2, y2, z2... the current implementation uses the 3d version of the evans-sutherland algo on a R3000 based workstation, with porting to the RS6000 probable. the line segments between data points are on the order of 20 metres long along the polylines, with the area being modelled 7km by 5km. in operation, aprox. 10% will be within the viewport at any given time. thanks, barry -- ~~~~~~~ ..walkin on the beaches, lookin at the peaches