Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!rpi!uupsi!vitro!fsb From: fsb@vitro.com (Steve Brailsford) Newsgroups: comp.graphics Subject: Re: clipping algorithms Message-ID: <1991Feb12.140638.8787@vitro.com> Date: 12 Feb 91 14:06:38 GMT References: <1991Feb12.070730.1051@ice9.uucp> Organization: Vitro Corporation Lines: 22 In <1991Feb12.070730.1051@ice9.uucp> bgh@ice9.uucp (barry hannigan) writes: >i'm building a graphics interface to a engineering simulation system my company >is developing and am looking for information on which clipping algorithm might >be best suited for the job. Check out Jim Blinn's Corner in "IEEE Computer Graphics and Applications." November 1990, Vol. 10 No. 6 (ISSN 0272-1716) It's got what looks like an idea solution for you. I wish I had this when I wrote the software for a graphics board we designed. I used the latest SIGGraph article on clipping and it worked pretty well, but this one looks so much cleaner. It also is very well suited for polylines. I was going to code it up when I have the time one of these days. Hope this helps. -- Steve Brailsford (fsb@vitro.com) _____ Usenet: uupsi!vitro!fsb \/itro Corporation Compu$erve: 73427,1466 14000 Georgia Ave. Voice: (301) 231-1481 Silver Spring, MD 20906