Path: utzoo!utgpu!news-server.csri.toronto.edu!neat.cs.toronto.edu!mgreen Newsgroups: comp.graphics From: mgreen@cs.toronto.edu (Marc Green) Subject: re: Psycho Graphics Message-ID: <91Feb14.110238est.7256@neat.cs.toronto.edu> Organization: Department of Computer Science, University of Toronto Date: 14 Feb 91 16:02:53 GMT Lines: 27 All this talk of "Psycho Graphics" shows that many computer graphics people badly need a basic perception course. Why? Because there is very little correlation between physics and perception. Perception is psychological while images are physical. The relationship between the two complicated and not deterministic. For example, it is easy to make physically identical lights look different and physically different lights look identical. The number of quanta in a light and the wavelength play a surprisingly small role in the way a light is perceived. The perception of motion, depth, size, etc. likewise cannot be readily predicted from the physical properties of an image alone. The mapping from images to perception cannot be predicted without knowing a great deal about the visual system. The basic fact to remember is that our perceptions are manufactured in our heads and depend as much or more on the way our visual systems are wired together than by the retinal image. It is wasted effort to spend time worrying about complicated camera models and the like. For example, fancy models of motion blur simply are unnecessary. The real question is not how to make computer graphics look like cameras, but why the blur improves motion perception in the first place. In fact, quite a bit of psychophysical work has been done in this area if anybody took the time to look for it in Vision Research, Perception, or any other other journals concerned with human vision. Marc Green