Path: utzoo!utgpu!news-server.csri.toronto.edu!neat.cs.toronto.edu!mgreen Newsgroups: comp.graphics From: mgreen@cs.toronto.edu (Marc Green) Subject: re: Psycho Graphics Message-ID: <91Feb14.155854est.8239@neat.cs.toronto.edu> Organization: Department of Computer Science, University of Toronto Date: 14 Feb 91 20:59:15 GMT Lines: 70 >From: uselton@nas.nasa.gov (Samuel P. Uselton) >This statement I take issue with. If we can generate images from mathematical >models by use of a computer which are identical to images of real objects as >recorded by a camera and played back appropriately, we have accomplished >several things. We have experimentally verified our understanding of the >physics producing the image. True. You can produce the desired image. But thay says little about how the image will be perceived. The question is not whether physics can be be used to create a particular image. The question is whether physics can tell you what image you should create in the first place. And the answer is that physics alone cannot. The eye is not a piece of film which simply records images. >We have a means for producing images of objects >that may be difficult or impossible to actually photograph. We have a means >to present the stimulus to the observer in EXACTLY the same way. Do you >claim that the perception of images will differ (for a particular observer) >even if the stimulus is the same? If the observer has no information about >whether the image is "real"? It depends on what you mean by stimulus. A patch of light will certainly look very different at different times depending on background, adaptation, etc. For example, simultaneous brightness contrast. Then there are numerous reversible and ambiguous figures. There are moving objects which sometime look stationary and stationary objects which sometime appear to move. The list is endless. >Whether something is unnecessary depends on the application. They may be >unnecessary FOR WHAT YOU DO and still be a reasonable thing for others to >work on. I may not have made my point clear about camera models. The point of camera models is to make images which look like they were generated by a movie camera. Why? because the blurred images in movies make motion appear smoother. Instead of worrying about the rather complicated calculations necessary to create the camera model, why not try to _directly_ taylor the computer images to the visual system. Why have the camera as a middleman in the model? If blurring images make motion smoother, then find out why an use that information in creating more relaistic images. The goal, after all, is more realistic images, not the achievement of some mathematical fidelity among different image media. If you know the properties of the visual system, you create images which are a good match. This results in both better and cheaper computer graphics. For example, the psychophysical literature on apparent motion reveals a lot of tricks that could be used to reduce the rate at which animated scenes need be updated. Marc Green