Path: utzoo!mnetor!tmsoft!torsqnt!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!samsung!spool.mu.edu!news.cs.indiana.edu!bsu-cs!bsu-ucs!00csgunn From: 00csgunn@bsu-ucs.uucp (II INFINATUM) Newsgroups: comp.lang.pascal Subject: Re: Sound compression Message-ID: <60045@bsu-ucs.uucp> Date: 13 Feb 91 07:42:51 GMT References: <25947@adm.brl.mil> Organization: Ball State University, Muncie, In - Univ. Computing Svc's Lines: 25 In article <25947@adm.brl.mil>, sbarnhar%MAILBOX.MAIL.UMN.EDU@uga.cc.uga.edu (Shawn Barnhart) writes: > There are (supposedly) "advanced" compression utilities for the Mac that can > obtain 20-30% compression of digitized sound (as opposed to resampling). > I don't know what algorithms they may use, though. I imagine they are > proprietary versions of some of the more standard algorithms. > -Shawn The routines used to compress digitized sound flies on the Mac, and the Apple IIgs for that matter, use a rather weird compression algorythm. They look at the sound as that... Sound. And predict what the next few bytes of the waveform will look like. If the prediction is right, then the data can be compressed. Im know this is rather vague, but this is how it was described to me. There is also another compression on the IIgs that gives either 3:8 or 4:8 compression. Im not really sure how that works either. Hope this helps. -- -------------------------------------------------------------------------------- Steve Gunn Internet --> hangtime@bsu-cs.bsu.edu The Indiana Academy 00csgunn@bsu-ucs.bsu.edu Ball State University UUCP --> {BackBones}!iuvax!bsu-cs!hangtime Muncie, IN 47306-0655 {BackBones}!iuvax!bsu-cs!bsu-ucs!00csgunn