Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uwm.edu!zaphod.mps.ohio-state.edu!rpi!uupsi!sunic!dkuug!diku!seifert From: seifert@diku.dk (Michael Seifert) Newsgroups: comp.sys.acorn Subject: Re: Archimedes Suggestions Message-ID: <1991Feb13.151346.16184@odin.diku.dk> Date: 13 Feb 91 15:13:46 GMT References: <1991Feb11.124128.2990@cns.umist.ac.uk> <1991Feb12.212522.14434@watdragon.waterloo.edu> Sender: news@odin.diku.dk (Netnews System) Organization: Department of Computer Science, U of Copenhagen Lines: 36 gcwilliams@watdragon.waterloo.edu (Graeme Williams) writes: [much stuff deleted] >> I'd like to see faster screen updates regardless of mode. Now I haven't >> any sound ideas on how this should be done - perhaps a second bus and >> screen memory, or a BLITTER chip ? >Does this mean I'll have to learn how to write code for a second chip?? >The nice elegant ARM code is plenty enough complexity for me. Also >having screen memory separate would spoil the simplicity and elegance of >things. (I'm a great believer in keeping things clean and simple and >efficient, for a reason why one only has too look at a 386 running DOS.) >"Blitter chip" - sounds like Amiga or Atari. No thanks. Crank the ARM's >clock speed up another notch instead. Agree. BUT! What if the blitter was just another ARM-2? I like that thought. Am I correct in assuming that the ARM-2 is only around 20 pounds? (at the facory?) [more stuff deleted] >Here's one thing I'd like to see. The graphics code in ROM for drawing >circles and rectangles and such like appears to be very inefficient, >it'd be nice if these could be made faster (like by a factor of 3 or 4 >in some cases - I believe this is possible) Just think if they ran on a "blitter" ARM? AFter all isn't it Apple among others who have considered using the ARM for a graphics accelerator? >Graeme Williams - a Kiwi in Canada >gcwilliams@watdragon.waterloo.edu --Michael Seifert seifert@freja.diku.dk