Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!spool.mu.edu!sdd.hp.com!wuarchive!emory!att!linac!midway!mimsy!atreus.umiacs.umd.edu!skelley From: skelley@atreus.umiacs.umd.edu (Stephen Kelley) Newsgroups: comp.sys.amiga.games Subject: Re: Chaos "Bridge" Room Help Wanted Message-ID: <30097@mimsy.umd.edu> Date: 11 Feb 91 14:09:26 GMT References: <16705@venera.isi.edu> <629.27b50daa@vger.nsu.edu> Sender: news@mimsy.umd.edu Reply-To: skelley@umiacs.umd.edu (Stephen Kelley) Organization: UMIACS, Univ. of Maryland, College Park, MD 20742 Lines: 13 The "key" so to speak is to "press westward" (from the cul do sac). By using the thief (KU?) mapping spell to avoid traps and finding hidden walls you will be able to get to a niche w/ the winged key. After that it's on to the DDD - and "room of the dragons". A question of my own: I got to this door (I believe it the KU corbum, one) that I don't have a key for. It's a small room up a flight of stairs from the DDD. What key do i need? Or, do I need lockpicks? -- ADMS - not a dbms you're likely to run into every day (Unless of course you want process time on one of *OUR* machines...)