Path: utzoo!mnetor!tmsoft!torsqnt!lethe!yunexus!ists!helios.physics.utoronto.ca!news-server.csri.toronto.edu!cs.utexas.edu!uwm.edu!rpi!zaphod.mps.ohio-state.edu!caen!ox.com!umich!vela!hastoerm From: hastoerm@vela.acs.oakland.edu (Moriland) Newsgroups: comp.sys.amiga.games Subject: Re: MechForce? Message-ID: <5076@vela.acs.oakland.edu> Date: 8 Feb 91 23:59:07 GMT References: <4989@vela.acs.oakland.edu> <9692@alessia.dei.unipd.it> Reply-To: hastoerm@vela.acs.oakland.edu (Moriland) Organization: Evil Young Mutants For A Better Tomorrow. Lines: 25 In article <9692@alessia.dei.unipd.it> saint@alessia.dei.unipd.it (Gian Uberto Lauri 228495) writes: }From article <4989@vela.acs.oakland.edu>, by hastoerm@vela.acs.oakland.edu (Moriland): }> few rules to bring it in line with the rules of Battletech. (Jumping, }> for instance, is now handled as it is in the Boardgame and hand can }> now be removed from the arms to allow large weapons to be installed) } }That can make me think that even in the old shareware release it could }be possible to have something like Clan's Omnimechs. Am I wrong ? } I'd have to say that is wrong. The jumping style was based on fuel in the older versions instead of hexes. It was possible to have a 100 ton mech jump several hexes. Now, at most, it can only jump 2 to 3 hexes. As far as I know, no Clan-Tech type stuff has been added to the game as of yet, although I have heard rumors that the commercial version will add such things. ===Les=== -- | hastoerm@vela.acs.oakland.edu | __ | | | __/// Viva Amiga! | | Founder Of: Evil Young | \XX/ | | Mutants For A Better Tomorrow | "Single Tasking: JUST SAY NO!" |