Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!elroy.jpl.nasa.gov!decwrl!fernwood!portal!gdc!aminet!czaeap!cpc From: cpc@czaeap.UUCP (Chris Cebelenski) Newsgroups: comp.sys.amiga.games Subject: Re: Empire v2.05 Gurus! Message-ID: Date: 10 Feb 91 20:59:13 GMT References: <20993@know.pws.bull.com> Organization: Very Messy. :) Lines: 77 In article <20993@know.pws.bull.com> ai065@cleveland.Freenet.Edu (Thomas Hill) writes: > I'm also an Empire addict! (We are talking about the risk-type game called >Empire, not the bulletin board game.) > > A few notes here on your message: I don't think a satelite option would be >good. It'd be to easy. I like to explore with fighters and such. Missiles >wouldn't be a bad idea. Your idea about fighters being able to fly over tanks >has some drawbacks. One of my methods is to use tanks to block the enemy from >exploring the landscape on my side of the world. The fact that planes can't >go around other objects makes this possible. I guess I have had better >experiences with the enemy than you too, because I find the computer is very >random in some of his methods. On the other hand, it would be nice to set his >experience at an even higher level, because I can beat him most of the time >now. I also place both of our production specs up to 86%. Speeds the pace of >the game up a good bit. To tip the odds in his favor simply set his fighting >ability at a higher level. You'll have fits trying to stop one of his >battleships. I guess this is really a way to raise his experience level, when >you think about it. > > Let's not forget that we are talking about a classic game here! I don't think >the graphics are bad when you consider that this is a board game, not some >arcade game. The sound is very good as far as I'm concerned. Those digitized >sounds of planes and tanks really work for me. Go listen to your average IBM >game then complain about this one! I'm totally happy with it, except for one >thing: *I WANT A MODEM PLAY OPTION*!!! I wish they would come out with a new >version just for this purpose. I have version 2.03, so maybe your 2.05 version >has that (I can hope, can't I?). Another human player does make for a much >more interesting game. It would be much easier for you to be able to play over >the modem. > > Finally, I'd just like to say to all potential Empire owners out there, this >is the game to get if you like risk and such. I vote it the best strategy >game I've ever played on a computer. > > Tom > >-- > ............................... >Why purchase a MAC when | Amiga...The computer for _ | IBM's greatest sales >the Amiga will run MAC | the creative mind! _ // | tool is ignorance on >software faster? |.......................\\//..| the consumer's part. >#! rnews 852 >Path: aminet!gdc!portal!apple!voder!pyramid!decwrl!elroy.jpl. Well, right now I'm working on translating the ORIGONAL VAX Fortran code for EMPIRE to the Amiga! It's a real bi*ch, let me tell you!! When I get it done, don't expect any fancy graphics or sound, but I'm going to spiff up the computer players strategy a bit. You can mail me any suggestions you might have for the game. This is the time! I've already seen ideas for other troops, but they will be options in my game. Some things I've implemented as options: New units: Panzers. (as opposed to armies) Air-lifts Eng. units (Bridge building, ditch digging, etc.) SST's & Stealth Technology Base installations and fortresses Unit stacking Mixed types units Suggestions are always welcome. (If you want to help, how about devising a map generating routine?? The one from the code is a real witch to convert and is giving me night-mares! ) -- ========================================================================== Chris Cebelenski UUCP: portal.com!gdc!aminet!czaeap!cpc The Red Mage Internet: czaeap!cpc@aminet.gdc.portal.com GEnie: C.CEBELENSKI // "Amiga - The way REAL people compute" "Better dead than mellow" \X/ ========================================================================== NOTE: Due to brain dead mailers, this message can *NOT* be REPLIED to, to reach me you MUST send a NEW message. Sorry!