Xref: utzoo rec.games.misc:13933 comp.sys.amiga.games:4197 comp.sys.atari.st:34993 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!mcsun!ukc!icdoc!sot-ecs!pjb89 From: pjb89@ecs.soton.ac.uk (pj Boniface) Newsgroups: rec.games.misc,comp.sys.amiga.games,comp.sys.atari.st Subject: Re: DM1: Poison Trap Keywords: dungeon master Message-ID: <6732@ecs.soton.ac.uk> Date: 12 Feb 91 13:24:38 GMT References: <4473@syma.sussex.ac.uk> Sender: news@ecs.soton.ac.uk Lines: 26 In <4473@syma.sussex.ac.uk> johnu@syma.sussex.ac.uk (John E Upham) writes: >In Dungeon Master 1 there is a room at the end of which is a diamond >edged sword in an alcove. As soon as you try and depart with it >the room fills with poison gas. The best I have done (even with dropping >everything) is to loose one character. I assume there are other >solutions to this. What are they ??? > John Upham, (Chemical Physics Ph.D) There is an easier solution, yes. Instead of grabbing the sword and running, just stay where you are. The first cloud will wear out, and you should still be alive. Cure up if you want to. Then, step forward one square, then back again. This will set off the next cloud, but you won't be in it. As they only trigger once each, you can repeat this down the corridor - set off the next could, then back out of it. Peter. -- Swift RatBane, Brother of the Pack (pjb89@uk.ac.soton.ecs)