Xref: utzoo rec.games.misc:13968 comp.sys.amiga.games:4226 comp.sys.atari.st:35053 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!ncar!midway!ux1.cso.uiuc.edu!osiris.cso.uiuc.edu!gordon From: gordon@osiris.cso.uiuc.edu (John Gordon) Newsgroups: rec.games.misc,comp.sys.amiga.games,comp.sys.atari.st Subject: Re: DM1: Level 11-Clockwise Room Keywords: dungeon master Message-ID: <1991Feb13.223616.29122@ux1.cso.uiuc.edu> Date: 13 Feb 91 22:36:16 GMT References: <4432@syma.sussex.ac.uk> Sender: news@ux1.cso.uiuc.edu (News) Organization: University of Illinois at Urbana Lines: 4 To get out of this area, you need to keep going around the ring facing various directions both clockwise and anti-clockwise. Stop after each step and spin in place, looking around to see if anything changed.