Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!jarthur!ksun From: ksun@jarthur.Claremont.EDU (Kang Sun) Newsgroups: comp.sys.amiga.games Subject: Re: Mechforce/Storm Over Europe Message-ID: <10810@jarthur.Claremont.EDU> Date: 14 Feb 91 03:33:12 GMT References: <5080@vela.acs.oakland.edu> <5087@vela.acs.oakland.edu> Organization: Harvey Mudd College, Claremont, CA 91711 Lines: 51 In article <5087@vela.acs.oakland.edu> sphaak@vela.acs.oakland.edu (sphaak) writes: >Most of my heavy and heavy-medium mechs are built around AC-10s. My favorite >mech is one I designed called the LAWGIVER. Its base move is 2.6 seconds per >hex, it has a jump-range of 3 hexes, 12 heat sinks, 320 points of armor >(more than an Atlas!) an AC-10 with 30 rounds of ammo, a SRM six-pack with >15 reloads, a medium laser and a small laser. The AC-10 is mounted in the >right torso, the six-pack is in the left torso, all ammo is in the right torso >(there is a good reason for this) and there is one laser in each arm. OH YEAH >it is a 75 TON MECH... >NOTHING can beat this mech (unless the computer gang-bangs me with 3 to 5 >20 to 40 ton mechs...) > >Ralph's game is GREAT, but his mechs SUCK. They are also unrealistic; >a mech's targeting computer would be overloaded with the multiple SRM deuces >which Ralph crams onto his mechs... the SRMs (deuces, quads and six-packs) >should also produce as much heat as they do in the FASA game... > > >--- --- The Tygers of Wrath are WISER than the Horses of Destruction --- --- > >Ross Starkey >Wayne State University >Downtown Detroit! I have a mecha design that might interest you. It's a 100 ton mech, 76 armor everywhere except the back torsos and head. 20 armor on the back torsos, 14 on the head, strip down the hand actuators, one AC/20 with 25 ammo on the left arm, LRM/10 with 16 ammo on the right arm plus 5 SRM/2 with 30, 30, 26, 26, 26 ammo. The engine is 7 ton with 175 power. This mecha has a movement of 5.9 seconds. It's a slow mecha but believe it killed a lot of mechas because of the armor. There's another nasty mecha that's 35 tons (or classified as but it's a 40 ton mecha, overweight by 5 tons), it has one AC/20 with 10 ammo and 4 SRM/2 with 10 ammos each. It has a movement of about 6 or so seconds. Put the rest of them into armor. Oops, I forgot to tell you that the 100 ton mech has 22 heat sinks so it can continuously fire the AC/20. The 35 ton mecha basically blows a lot of things away because as a light mecha (35 tons), you play suicide will encounter a maximum of 70 tons (2*35) and the mechs usually don't have the armor to last a few AC/20 blasts. We're still testing the "generic" mechas. One of them has a a PPC plus heat sinks of 40. It has a movement of around 4 seconds. It's another 100 ton overweighted mecha. Both of these mechas are fairly powerful by themselves. They survived countless suicidal missions. They rarely end up with internal damages. They'll be killed under two conditions, one, they encounter one of our design, two they got their head blown off. Things are different when you put them in a group. Then they might die because they'll be overwhelmed by the enemy firepower (hey, they can take AC/20 blast in one location 4 times before fall down except the head and the back of course). Have fun.