Xref: utzoo rec.games.misc:13978 comp.sys.amiga.games:4236 comp.sys.atari.st:35068 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!spool.mu.edu!uunet!microsoft!t-mikewa From: t-mikewa@microsoft.UUCP (Michael WARNING) Newsgroups: rec.games.misc,comp.sys.amiga.games,comp.sys.atari.st Subject: Re: DM1: Alternative Ending Keywords: dungeon master Message-ID: <70651@microsoft.UUCP> Date: 13 Feb 91 19:25:06 GMT References: <4474@syma.sussex.ac.uk> Reply-To: t-mikewa@microsoft.UUCP (Michael WARNING) Organization: Microsoft Corp., Redmond WA Lines: 13 In article <4474@syma.sussex.ac.uk> johnu@syma.sussex.ac.uk (John E Upham) writes: > >I"ve heard that there is an alternative ending/solution to DM1 which >involves going back to level 1 and out the front door of the dungeon. >Is there any truth to this rumour or is it a wind-up ? I tried doing this at one point where I was stuck right before the ending. What happens is that the bad guy (can't recall his name right off hand...) shows up, thanks you for bringing the firestaff to him, blast you dead with a couple of twin fireballs, and (presumable) goes out to conquer the world. At any rate, you're dead so that not a particularly good way to end the game... Mike