Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!samsung!munnari.oz.au!metro!macuni!sunb!ifarqhar From: ifarqhar@sunb.mqcc.mq.oz.au (Ian Farquhar) Newsgroups: comp.sys.amiga.games Subject: Re: Sierra Games Message-ID: <1218@macuni.mqcc.mq.oz> Date: 14 Feb 91 10:16:47 GMT References: <7526@crash.cts.com> <1991Feb14.043508.8221@disk.uucp> Sender: news@macuni.mqcc.mq.oz Organization: Macquarie University, Sydney, Australia. Lines: 28 In article <1991Feb14.043508.8221@disk.uucp> specter@disk.uucp (Byron Max Guernsey) writes: > >I doubt that someone who buys games just for the graphics could solve one. >I wanted a serious reply. The graphics suck on zork too, but it stills sells. >:) Geez and how graphic is the card game poker? People play them for fun, not >just graphics. If I wanted graphics I would go buy SOB II. But Infocom never advertised Zork as having realistic "3D" graphics, and Sierra do. One thing that could have been said about Infocom is that when they were beig, they were at the forfront of technology. I mean, that parser looks pretty good even today, and it was first released in the early 70's on DEC machines. >But for those that still damand graphics, Sierra ahas made Kings Quest V and >is working on Space Quest IV. They already screwed up big time by taking >out the command interface and replacing it with icons. Although I agree that icon-driven adventures are an abomination, the Sierra parser looked as if it had been written by a first year CS student in Basic (well, maybe not that bad, but it is extremely dumb.) They haven't done much damage, because there was nothing worthwhile to damage anyway. -- Ian Farquhar Phone : + 61 2 805-9400 Office of Computing Services Fax : + 61 2 805-7433 Macquarie University NSW 2109 Also : + 61 2 805-7420 Australia EMail : ifarqhar@suna.mqcc.mq.oz.au