Xref: utzoo rec.games.misc:13981 comp.sys.amiga.games:4241 comp.sys.atari.st:35072 Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!wuarchive!emory!hubcap!philip From: philip@hubcap.clemson.edu (Philip L Harshman) Newsgroups: rec.games.misc,comp.sys.amiga.games,comp.sys.atari.st Subject: Re: DM1: Poison Trap Keywords: dungeon master Message-ID: <13110@hubcap.clemson.edu> Date: 14 Feb 91 13:52:36 GMT References: <4473@syma.sussex.ac.uk> <6732@ecs.soton.ac.uk> <1991Feb13.140310.2672@dmntor.UUCP> Organization: Clemson University, Clemson, SC Lines: 13 Gee, my solution was just to run like hell. The first time I tried it, I had someone die, but then I counted steps so I wouldn't waste any moves and just hoofed it. Noone died, but I did need quite a bit of healing. The worst part is the door out closes when the traps go off and you have to stop and open it on the way out. And of course, you can't open it with the sword in your hand, so you have to set it down first. -- Philip Harshman uucp: ... !gatech!hubcap!philip Employed by Clemson University inet: philip@hubcap.clemson.edu although they have no idea that bitnet: philip@clemson I'm doing this. (So don't tell!) phone: (803) 656-3697