Xref: utzoo rec.games.misc:13987 comp.sys.amiga.games:4246 comp.sys.atari.st:35086 Path: utzoo!mnetor!tmsoft!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!uunet!mcsun!ukc!icdoc!syma!johnu From: johnu@syma.sussex.ac.uk (John E Upham) Newsgroups: rec.games.misc,comp.sys.amiga.games,comp.sys.atari.st Subject: DM1: Poison Trap Keywords: dungeon master Message-ID: <4473@syma.sussex.ac.uk> Date: 11 Feb 91 19:49:08 GMT Organization: University of Sussex Lines: 22 In Dungeon Master 1 there is a room at the end of which is a diamond edged sword in an alcove. As soon as you try and depart with it the room fills with poison gas. The best I have done (even with dropping everything) is to loose one character. I assume there are other solutions to this. What are they ??? John Upham, (Chemical Physics Ph.D) University of Sussex, Brighton, UK. Email: kapn1%cluster.susx.ac.uk@uk.ac (BITnet) kapn1@uk.ac.susx.cluster (Janet) johnu%syma.susx.ac.uk@uk.ac (BITnet) johnu@uk.ac.susx.syma (Janet) Tel: +44 273 680500 (eve) Tel: +44 273 678332 (day) Fax: +44 273 671966 "I've counted them all out and I've counted them all back" Murray Walker (?) commentating on the restart at F1 WC, Spa, 1990