Path: utzoo!utgpu!watserv1!maytag!xenitec!zswamp!p0.f178.n221.z1.fidonet.org!Stewart.Mckinnon From: Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org (Stewart Mckinnon) Sender: ufgate@zswamp.fidonet.org (newsout1.26) Newsgroups: comp.sys.amiga.games Subject: Re: CSB: DDD room help needed Message-ID: <6811.27BB79E7@zswamp.fidonet.org> Date: Thu, 14 Feb 91 14:43:26 EST Organization: FidoNet node 1:221/178.0 - Spanish Inquisition, Waterloo ON RE: DEAD END ON THE KU WAY......After you have gone down the "dead end" passage a few steps, you will hear the DETH KNIGHTS teleport in behind you, cutting off your escape. Approximately 4 seconds after they are teleported, the "dead end" passage will open up. Be quick and retreat ahead of the KNIGHTS past the false end of the passage. So, don't worry about the KNIGHTS, just get through or it will close up again. Trouble is, now you're gonna have to go back to where you last saved, in order to pass through this way. There is another way to bypass this spot, and get to the CORBUM BOMB PILLAR in the KU passage, but you'll be better off doing it this way! Incidentally, the DETH KNIGHTS are not affected by fireballs - at least not enough to do major damage....but since you have defeated them once, you can do it again. KU is the Way of the Fighter, and all obstacles and monsters CAN be overcome WITHOUT magick..... *HAPPY ADVENTURING!!* -- Stewart Mckinnon - via FidoNet node 1:221/171 UUCP : watmath!xenitec!zswamp!178.0!Stewart.Mckinnon Internet: Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org