Path: utzoo!utgpu!watserv1!maytag!xenitec!zswamp!p0.f178.n221.z1.fidonet.org!Stewart.Mckinnon From: Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org (Stewart Mckinnon) Sender: ufgate@zswamp.fidonet.org (newsout1.26) Newsgroups: comp.sys.amiga.games Subject: Re: Csb help Message-ID: <6813.27BB79EA@zswamp.fidonet.org> Date: Thu, 14 Feb 91 15:01:32 EST Organization: FidoNet node 1:221/178.0 - Spanish Inquisition, Waterloo ON RE: CHAOS HELP SPOILERS......Hmmmm - I can't for the life of me figure that first one out! Why the dragon would be dead is wierd! However, the next point regarding the second path of the KU WAY (KU CORBUM) from the DDD main level, this dead end will BE a dead end if you don't do it right! Approximately 4 seconds after the DETH KNIGHTS are teleported in behind you, the "DEAD END" will open up, but MOMENTARILY...So, just keep walking toward the blank wall after you hear the KNIGHTS 'clunking'. If you turn and fight them the wall closes up if you're too far away! This isn't a bug - it's documented in THE ADVENTURER'S HANDBOOK! Thirdly, the game uses RANDOM ITEMS...so something that was on Level 7 one time, will be maybe dropped by a GIGGLER on Level 7 or something. There are QUITE a few! For example, I found LOCK PICKS on Level one (CHAOS LEVEL) the first time I played, and the second time I found them on Level 10 (Ground Zero) Anyway, its a FANTASTIC GAME, ISN'T IT?? *HAPPY ADVENTURING!!* -- Stewart Mckinnon - via FidoNet node 1:221/171 UUCP : watmath!xenitec!zswamp!178.0!Stewart.Mckinnon Internet: Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org