Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!mcsun!corton!mirsa!kish.inria.fr!buffa From: buffa@kish.inria.fr (Michel Buffa) Newsgroups: comp.sys.amiga.games Subject: Re: Battle Command Keywords: good game Message-ID: <10115@mirsa.inria.fr> Date: 14 Feb 91 13:44:50 GMT References: <10086@mirsa.inria.fr> <892@ub.d.umn.edu> Sender: news@mirsa.inria.fr Reply-To: buffa@mirsa.inria.fr Organization: Inria Sofia Antipolis Lines: 43 Nntp-Posting-Host: kish.inria.fr In article <892@ub.d.umn.edu>, bgrave@ub.d.umn.edu (Brian Grave) writes: > Just out of curiosity, there's Carrier Command and now Battle Command. Are > there any others that have the same type of game play as these? > > Thanks for andy and all replys. > -- Real Time Software made only two games: Carrier Command and Battle Command. Both games are simulation games with very fast animation which gives an arcade feeling and may perturbate the ones who love "real" simulations like M1 Tank Platoon or F19, which are much too slow and boring for me. Personnally I prefer Battle Command to any slow simulation game, even if the documentation is really bad written, if the game is not a real simulation. It's the same thing with Carrier Command. If you play to beat the computer, you'll see after a while that the game hasn't been tested a lot, that the computer opponent cheats... But you can play for hours just moving around with your ships, your planes, your tanks, and play like an arcade game. Another game is similar to these ones: Starglider II. The adventure itself is not very interesting and much too long, but just flying around, visiting planets is a lot of fun. I recommend this one too. By the Way, the 3d in these games is the best one I saw on the Amiga, very fast with a lot of details. The game area in Battle Command is very big and may seem desertic, but when you cross an ennemy base, when you come close to the ennemies, you'll appreciate the details. If Battle Command had a decent documentation, It would have been a Giant game, but I still didn't understand how to perform some important actions, like pick up an object (and in some missions, I need to locate an hostage or a satellite, and pick it up. I don't know how ???), use some weapons. The game reached the shelves just before Christmas, and I guess they didn't take much time to write a real documentation. ------------------------------------------ Michel Buffa: Projet Robotvis, INRIA, France Internet: buffa@sardaigne.inria.fr Surface Mail: Michel BUFFA, INRIA - Sophia Antipolis, 2004, route des Lucioles, 06565 Valbonne Cedex -- FRANCE Voice phone: (33) 93.65.78.39, Fax: (33) 93 65 77 65 ------------------------------------------