Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!ccu.umanitoba.ca!herald.usask.ca!alberta!ubc-cs!uw-beaver!mit-eddie!wuarchive!zaphod.mps.ohio-state.edu!rpi!masscomp!calvin!mark From: mark@calvin..westford.ccur.com (Mark Thompson) Newsgroups: comp.sys.amiga.graphics Subject: Re: Animation Journeyman Message-ID: <61716@masscomp.westford.ccur.com> Date: 13 Feb 91 19:02:58 GMT References: <91027.04001334ZNYIR@CMUVM.BITNET> <1991Feb2.044843.25217@qiclab.scn.rain.com> <61682@masscomp.ccur.com> <1991Feb11.195337.13098@qiclab.scn.rain.com> Sender: news@masscomp.westford.ccur.com Reply-To: mark@calvin.westford.ccur.com (Mark Thompson) Organization: Concurrent Computer Corp. Westford MA. Lines: 28 In article <1991Feb11.195337.13098@qiclab.scn.rain.com> baer@qiclab.scn.rain.com (Ken Baer) writes: >What do you mean by "current realm of tools"? What features does Sculpture >have? Yes. >Many features like boolean geometrics or lathe are not as useful >when you have direct patch modeling. >But we do have important features like extrude, clone, hide, etc. And you >can look at the object at any angle in both view windows. I am particularly interested in high level object creation and deformation tools. I guess you have mostly answered my questions and until I actually see it work, I probably can't get more specific. I think a lathe tool would still be of value even with spline patches. Will you be at the New York AmigaWorld Expo in March? If so, I will talk to you there. > // -Ken Baer. Programmer/Animator, Hash Enterprises / Earthling > \X/ Usenet: baer@qiclab.UUCP or PLink: KEN BAER > "What?!? Sore again?" -- Bugs Bunny to Yosemity Sam %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson % % --==* RADIANT *==-- mark@westford.ccur.com % % ' Image ` ...!{decvax,uunet}!masscomp!mark % % Productions (508)392-2480 (603)424-1829 % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~