Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!samsung!umich!sharkey!nstar!tbissett From: tbissett@nstar.rn.com (Travis Bissett) Newsgroups: comp.sys.amiga.graphics Subject: Re: Bug in David Wecker's uRay Message-ID: <027eX2w161w@nstar.rn.com> Date: 15 Feb 91 17:14:08 GMT References: <2141@cs.rit.edu> Sender: bbs@nstar.rn.com (BBS Account) Organization: NSTAR Public Access Site - Indiana's largest BBS! Lines: 18 dds3769@cs.rit.edu (Derek D Simmons) writes: > > Does any body know why David Wecker's uRay crashes when you have > around nine hundred objects? > > -Derek Simmons dds3769@ulta.isc.rit.edu One guess everybody already thought of (I bet) is "how big is your stack?" Assuming you're not running outta ram, you might still be running outta stack since ray tracers and other highly recursive codes tend to eat stack like candy. -- internet: tbissett@nstar.rn.com -or- tbissett%nstar@iuvax.cs.indiana.edu uucp: ..!uunet!nstar.rn.com!tbissett -or- ..!uunet!nstar!tbissett NSTAR Public Access 219-289-0287 * 1293 newsgroups * 7 inbound lines