Path: utzoo!utdoe!generic!pnet91!taob From: taob@pnet91.cts.com (Brian Tao) Newsgroups: comp.sys.apple2 Subject: Ultra-res on the GS Message-ID: <497@generic.UUCP> Date: 11 Feb 91 13:09:08 GMT Sender: root@generic.UUCP Organization: People-Net [pnet91], Etobicoke, ON Lines: 34 I e-mailed this, but it bounced, so here it is: To: utah-cs!esunix!kpopple@utzoo.UUCP > I have been considering developing a VGA resolution display card for > the Apple. But now I need to know what the requirements would be for > QuickDraw compatability? What are the requirements for QuickDraw? I know that QuickDraw II can support resolutions of up to 32k-by-32k pixels, but you might need a RAM patch to let it take advantage of larger screen real estate. I doubt any current application would work in anything other than the SHR modes we have now. > I have not determined the exact resolution, but what would be needed > and at what price. VRAMs would make the design easy and small, but > raise the cost alot! So what would YOU pay for a 768x640x8 video > card, or a 1024x768x8 or how about x16 or x24 bit color? What would > frame capture capability add to its function? Right now, I can't justify buying a 1024x768x8-bit video card (even though I have the money) simply because I wouldn't be able to put it to any good use (other than maybe to view x-rated GIF's... ;) ) Of course, if more applications took advantage of the better graphics, then I would say I'd be willing to fork out $300 for the card. It's not the video card that's expensive (the 1 meg of VRAM is probably the most expensive component), but the new monitor I have to get. Any ultra-res GS video card had better be compatible with VGA monitors, which can be had for relatively cheap these days in the IBM world. I would pay $800 for the video card/monitor combo. Brian T. Tao {taob@pnet91.cts.com} || Computer guru? Someone who got University of Metro Toronto || their computer a couple of weeks Scarberia, ON, MIC 3A8 *B-) || before you did. (Alvin Toffler)